
It’s a shame that the opportunity to implement more replayable levels wasn’t implemented, as only one solution to everything essentially renders a level pointless to play again post-completion. Star and gem placement is always the same, and the Pixel Toad, despite being something that wouldn’t be too difficult to randomise, is shockingly always located in the same space. Yes, I did just gush about my obsession with adorning each page of Toad’s numerous journals with all the stamps, but other than that, there isn’t any reason to return to Captain Toad’s levels. The first problem I have with Captain Toad is the overall lack of replayability. Overall there is a decent amount of mini objectives to achieve in each level, and I’d be lying if I said I wasn’t frantically trying to get all the stamps for each level page.Ĭaptain Toad: Treasure Tracker does have a couple of minor issues however. Succeeding will net you a Pixel Toad stamp for that page. They are quick levels in which you must find and interact with the Pixel Toad hiding somewhere in the level. Each level also has a hide and seek with Pixel Toad mini-game you can play after beating the stage once. If a level is 100% cleared, you get a large crown stamp on the level page. These tasks range from objectives such as collecting a certain amount of coins or locating the stage’s Gold Mushroom. There are even a couple of boss fights throughout the game, which involve both running away and completing level puzzles under duress, and attacking with whatever is at your disposal.Įach level in Captain Toad has an additional task that if completed will net you a nice red tick in the check box on the page of the level in Toad’s journal. The odd minecart level among the usual diorama level is also an enjoyable albeit short departure.

Some levels feel insanely simple, while others had me puzzled for a few minutes before realising what needed to be done, an act that quickly filled me an incredible sense of achievement. Toad’s lack of ability to jump is always jarring, especially in the presence of enemies or a ledge just out of reach, but it’s how you cope without these luxuries that makes Captain Toad’s levels such an interesting task to complete.ĭespite being simple in design, the process of traversing through the game’s more than 70 levels is particularly enjoyable and feature varied levels of difficulty. Toad can pluck turnips from tufts of grass to hurl at enemies, while the Super Pickaxe power-up serves as a quick fix to mowing down a multitude of foes, as well as to break down the otherwise impervious big brick blocks. Toad isn’t completely helpless from enemies however.

A simple jump to take out a Goomba or Shy Guy in prior games is no longer an option, meaning that alerting an enemy of your whereabouts leads to a frantic dash to safety. The lack of a jump also dramatically changes enemy encounters. Stripped from Toad’s repertoire in Treasure Tracker is the ability to jump, turning bite-sized levels that could be scaled in mere seconds with a jump into mini puzzles that require calculated thinking. As the game progresses, leaving a level with all three gems is less of an occurrence however, with a difficulty spike in locating treasures that I appreciated. The ‘optional’ gems are sometimes required to unlock certain levels, but they are often so easily found that you probably don’t need to backtrack to prior levels unless you have been actively ignoring them.


The premise is decidedly simple, as Toad or Toadette (dependant on what levels you’re playing), your goal is to reach the Power Star located somewhere in the level, and collect the optional three jewels per level. Besides, I can’t say I’m dying to discover the lore of Captain Toad, although that’d be kind of sweet wouldn’t it?Īs mentioned previously, Captain Toad: Treasure Tracker is an exceptionally fun game to play. Captain Toad prefers to not invest in story, instead putting all the attention towards the gameplay, and thankfully, the game is a treat to play. As to be expected from a Nintendo title, the story on display isn’t at all deep in any regard, and really serves only to be the overarching reason as to why Toad embarks on his quest, and I’m cool with how it’s executed. Toad and Toadette rejoice in glee at the acquisition of their latest find, however their happiness is short lived, as Toadette and the Power Star are quickly whisked away by an enormous bird named Wingo (because birds), setting the scene for Captain Toad to journey off to not only search for an abundance of Power Stars, but also track down and rescue Toadette. Upon launching the game, you are immediately thrown in to a tutorial level, and after being introduced to the controls, you make your way as Toad alongside Toadette, toward a glistening Power Star.
